Review of the third episode of The Council ….


The series continues to play with our feelings. Things that were wildly liked before, began to irritate, and once irritated strangeness began to make sense. The third episode, like the previous one, lasts less than a pilot: not more than three hours. This is in case you really want to study each active point. Fortunately, such a desire will be for everyone who loves world art, history and, possibly, is interested in biblical subjects. This game, as already mentioned, is similar to an excursion to an art museum, and loves to go into favorites, not always known details. She has a rich, but surprisingly legible taste. She teaches how to love Caravaggio and demonstrates that digging through the Bible can be fun. So, last time she forced to study the Gospels in order to track down secret correspondence, and now she put before a cruel rebus based on the life of Christ, proposing among other things to calculate the phases of the moon.

But running around the same locations terribly tired. They are brilliantly made: private rooms, library, museum, Mortimer’s secret office – all amazes a million details. They were created by crazy designers. If these people were given more time and money, they would create a virtual Louvre, not distinguishable from the present. But for the third episode in a row you are running around the same rooms. The game does not require you to study the rooms again, but you still do it to collect elixirs and honey. You again and again look through the familiar shelves, tables, paintings and fireplaces. Desperately I want to open a new wing, climb a roof or get to the sea, but nothing like this yet.

Tired of the characters. New heroes are not introduced, and most of the old ones have already been revealed and have become uninteresting. Instead of fresh faces there are fresh corpses, but truly radical events never happen, and great historical figures are more like extras. Although there are several exciting scenes in the episode where Something Unexpected happens, and everyone says Very Expressive, But It’s incomprehensible, at the same time waving pistols.

The third series is saved at the very end, where developers begin to endure brains. They do it neatly and gracefully – just as Nick Pizzolatto did in the first season of “The Real Detective.” All events take on a double meaning, single-valued words and actions become ambiguous, and paranoia awakens. Reality staggers. In the “Real Detective” at some point, all events began to be interpreted in different ways. For Rasta Cole, this was a fantastic war of Light and Darkness, he saw a parallel world, and gave a mystical tone to everything. But for Marty Hart, this was a down-to-earth story about a big bastard and nothing more.

The Council itself originally offered a historical detective story with mystical hints, but in the second episode about mysticism forgot. As it turned out now, to divert the eyes. The third episode makes you choose, believe in fairy tales or not. Perhaps in the future this beautiful uncertainty, like that of Pizzolato, will be merged, but so far the script cleverly divides everyone into two camps and continues to keep the intrigue on.

Despite everything, you still worry about the elections. You endure for every dialogue-confrontation, for any forks. Still worried if you did the right thing. Will not you regret it later. Even the strangeness of the characters, which I previously wanted to explain with a weak script, now got an explanation. That is, the writers proved to be much more adequate and talented than it seemed. They can still surprise.

It remains to wait for the last two episodes – by God, these two-month breaks are convenient for developers, but not for players. The detective has already untwisted, many cards are opened, and only Mortimer’s secret lies ahead ….

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