Game Dune 2 was published in 1992 and thus brought up a whole army of fans of real-time strategies. Since then, almost all the strategies have demolished the main Dune chips, making changes only in the names and functions of units and buildings. Dune herself went out several times, each time doing it all with less success. Day 2 belongs to that class of the game, which will tell you a story with pictures and animations. And this plot is very rich. The game was created based on the book F. Herbert “Dune”. That’s only American developers have thrown out of the book, almost everything, except the planet itself.
So, the plot. The whole gameplay will take place on the desert planet Arrakis. This planet is not easy, with a secret. It has reserves … no, not oil, and not Americans will fly there. On the planet, there is a reserve of spice, a conditional in-game value. On this spice (spices, oddly enough) flies like flies to … honey three houses: Atreides, Harkonnen, and the Ordos. As is clear from the existence of the third house, the developers could not fully read the book, so they do not intersect with it further.
Before you start the game, you should decide which side to play. This choice is not the only nominal. So, in addition to changing the mentor, different types of weapons belong to different houses. The general picture is displayed even on the coat of arms of houses. Thus, the Harkonnens possess extremely heavy and slow techniques; the Ordos are, on the contrary, armed with light and fast technology. And Atreides represent something average.
Gameplay. The version on Segа
And this one on the PC
So, the gameplay. The game has 9 missions. Before each mission, your mentor will give you an assignment. After its implementation, the mission will be considered successfully completed. You get to Arrakis with some reserve of spice and a small piece of explored land. It is necessary to quickly build the infrastructure for the extraction of spice and the construction of military equipment, and after climbing the location, find the enemy’s base and mix with the spice. At this very time (in real time, after all) the enemy will be busy the same so you will not have to miss.
The effect of a surprise to the game is added by local residents – sandworms. They are attracted by the fluctuations from the movement of your units. Appear suddenly from the sand and absorb the unit more expensive. They can be killed or fed to full (3-4 any unit). By the way, Harkonnen and Ordos units are firing nearby worms automatically. And Atreides – no. This is due to the fact that the local population of Arrakis, the Fremen, are allies of the Atreides. And these fries are patronizing worms.
However, worms in politics are poorly understood, so they absorb units on either side with the same appetite. Including the Atreidesovs. In this case, the appetite of the worm increases from mission to mission. By 9 they turn into sand processing plants, absorbing everything that moves.
You are greeted by the mentat Cyril
The enemy equipment, infrastructure, and harvesters collecting spice must be crushed or requisitioned. The seized plant will at the same time produce enemy equipment for you, which your factories cannot do.
The game focuses on strategy so you can give free rein to your tactical genius. In addition, there are a lot of features (or bugs). For example, if you blow up your own harvester, full by 99%, it will lose three times as much spice. Thus it is possible to sow conveniently located fields as much as the soul desires. There is also a convenient tactic for distracting enemy harvesters. They are destroyed or distracted by infantry. No spice – no money for war.