In Gamesindustry.biz, the product promotion manager FromSoftware, Yasuhiro Kitao, said that at the beginning of Sekiro’s development: Shadows Die Twice was conceived as a new Tenchu, but soon the concept grew into a cult brand. The original idea for the next after the Dark Souls III project was just the desire to make a game about Japanese culture. After that, the team began to move toward the Shinobi and the Ninja, and for obvious reasons, they quickly came up with the idea of making a game in the Tenchu universe. Moreover, FromSoftware has full rights to this franchise. However, when the project “picked up” Activision, the fruit of cooperation between the two companies began to go beyond the concept of Tenchu, finding its own unique form.
Earlier, the head of the Japanese studio and her creative leader, Hideak Miyazaki, confirmed that Activision helps developers only with valuable advice and marketing resources, whereas FromSoftware fully controls the creative process related to events after the main menu.
Sekiro: Shadows Die Twice is released on March 22 on PS4, Xbox One, and PC. At gamescom 2018, the developers first introduced the game process of the project.