Reddit users found that Bethesda is not going to part with the Creation Engine in the foreseeable future and intends to use it even in the games of the new generation – The Elder Scrolls VI and Starfield. Formally, the Creation Engine was designed for The Elder Scrolls V: Skyrim, but the technology is based on the Gamebryo engine that Morrowind and Oblivion worked on. Todd Howard dropped a few words about it back in June, when he spoke with the German portal Gamestar. But, apparently, because of the language barrier, the rest of the Network paid attention to this only now.
A translation of the exciting passage has appeared in Forbes material. “For Fallout 76, we changed a lot,” Todd Howard said. – The game uses a new renderer, a new lighting system, and a new landscape generation system. For Starfield, the changes are even greater. And for The Elder Scrolls VI – even more. We like our editor. It allows you to create worlds very quickly, modders are well aware of this. There are basic principles by which we create games. We will continue to use them, because it allows us to be more efficient and, as we believe, works best. ”