YouTube user under the name Battle(non) sense released a video in which he analyzed the work of the Battlefield V network code. It turned out that he did not work as he had in the previous game of the series.
For example, on servers designed for 64 players, the performance of a network code can be 50% worse compared to Battlefield 1. The most unpleasant consequence of this is cases when players die from enemy fire while in hiding.
Producer DICE David Sirland acknowledged that such a problem exists, and said that if everything goes well, the issue with the network code will be resolved first. According to him, the team already has a ready fix – it remains only to check it and inject it into the game. It will take some time. The timing of a possible fix was not named.